Thursday 15 January 2015

Task 4 Exportation



I now had finished creating the models on modeller and now needed to export them to unity as I was planning on using unity to create my land and camp site. To do This I would need to use a technique to transport my models from modeller to unity and I used the FBX method.





I could then open the FBX file on to unity; which would then open up my model. I then needed to drag the UV map texture (in which were created earlier) and drop them into the material file. Finally I could then drag the UV mapped texture on to the model in which I wanted it to go on. I then added a mesh collider to make the object have boundaries.



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